SoleOPS 3.13.0, ©2005-2018Solenovo Oy

Opintojakson toteutussuunnitelma

GroupR504D13S/Degree Programme in Information Technology (Rovaniemi)
Study unitR504D15A Game Physics , 5.00 ECTS credits, 133 h
Science Competence
BASIC STUDIES
ImplementationPerustoteutus/14001
Unit
Time of implementationAutumn1/2014-2015, Autumn2/2014-2015
Responsible teacherTeeriaho Jouko
Other teachers
Status of implementationFinished

Description status Ready
  
Language of instruction English
Starting and ending dates01.08.2014 - 31.12.2014
Minimum number of participants  
Maximum number of participants  
Enrolment period15.04.2014 - 15.09.2014
Implementation method
Virtuality 2 ECTS credits
R&D integration 0 ECTS credits
Resit dates of the exam
Koulutuksen aikataulu (www-linkki)
Description language English 
Objectives  
Assessment criteria  
Pedagogical arrangements

Learning environment is computer class, in which students make exercises using

VPython . Necessary theory is taught during the exercises.

Material

VPython documentation in the net, learning materials in Moodle

Content

Introduction to VPython environment

Kinematics theory and exercises with VPython.

Basic laws of Dynamics and their implementation in games

Collision physics and collisions in games

Rigid body mechanics in games. (falling bodies).

Assessment

Evaluation scale 0 - 5

Evaluation is based on returned individual and group exercises