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Opintojakson toteutussuunnitelma

GroupR504D13S/Degree Programme in Information Technology (Rovaniemi)
Study unitR504D20A Product Development, 5.00 ECTS credits, 133 h
Product Development Project and Entrepreneurship Compentence
PROFESSIONAL STUDIES
ImplementationPerustoteutus/14001
Unit
Time of implementationSpring1/2014-2015, Spring2/2014-2015
Responsible teacherYlinampa Anssi
Other teachers
Status of implementationFinished

Description status Ready
  
Language of instruction English
Starting and ending dates01.01.2015 - 29.05.2015
Minimum number of participants  
Maximum number of participants  
Enrolment period01.09.2014 - 30.09.2014
Implementation method
Virtuality 0 ECTS credits
R&D integration 0 ECTS credits
Resit dates of the exam
Koulutuksen aikataulu (www-linkki)
Description language English 
Objectives  
Assessment criteria  
Pedagogical arrangements

Lecturers, examples, practices and assignments , laboratory work

Upon completion this course, student is able to design a small digital interactive game. Student understands how this game system works, response (OUTPUT) is created from stimulus (INPUT). Student is able to verify the functions of the game. We will use reprogrammable logic chip (FPGA)  and Altera DE2 board to test our solution.

Material

Recommended reading: Rapid prototyping of digital systems ,
          James O. Hamblen and Michael D. Furman ,
          Kluwer Academic Puhlishers 2003 , ISBN 0-7923-7439-8

Vahid Frank and Givargis Tony ,  
Embedded system design , A unified hardware / software introduction
1st edition , John Wiley & Sons Inc , 2002
ISBN 978-0-471-38678-0
http://esd.cs.ucr.edu/ 

Content

An introduction to a digital game and reactive real-time computing system . Student will explore the benefits of using the high level object-oriented approach when developing reactive real-time game or games on silicon chip. Synchronous state machines .

Assessment

Assessment methods:     laboratory work , assignments , written reports