Lecturers, examples, practices and assignments , laboratory work
Upon completion this course, student is able to design a small digital interactive game. Student understands how this game system works, response (OUTPUT) is created from stimulus (INPUT). Student is able to verify the functions of the game. We will use reprogrammable logic chip (FPGA) and Altera DE2 board to test our solution.
Recommended reading: Rapid prototyping of digital systems , James O. Hamblen and Michael D. Furman , Kluwer Academic Puhlishers 2003 , ISBN 0-7923-7439-8
Vahid Frank and Givargis Tony , Embedded system design , A unified hardware / software introduction1st edition , John Wiley & Sons Inc , 2002ISBN 978-0-471-38678-0http://esd.cs.ucr.edu/
An introduction to a digital game and reactive real-time computing system . Student will explore the benefits of using the high level object-oriented approach when developing reactive real-time game or games on silicon chip. Synchronous state machines .
Assessment methods: laboratory work , assignments , written reports
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